In collaboration with Payame Noor University and Iranian Electronic Learning Association

Document Type : scientific-research

Author

Faculty of Industrial Engineering, Information Technology department, K. N. Toosi

10.30473/idej.2024.71401.1201

Abstract

Today, online educational platforms are recognized as a vital tool to transfer knowledge and skills in an effective and attractive way. Creating an educational platform in Metaverse is a strategic opportunity to provide educational services to a global and wide community. This educational platform in Metaverse is supposed to provide a multidimensional and interactive space that allows people to access various training courses using virtual reality technology and augmented reality plugins. This platform will be suitable for everyone, from children to adults and from beginners to advanced. Creating an educational platform in Metaverse enables knowledge and skills to be actively transferred to people using new technologies, and in this way, an important step towards the future of education is taken. In order to provide a coherent and comprehensive analysis of metaverse literature in the field of education, this article deals with a deep and organized review of the role of metaverse in this field. By focusing on current and future technologies, along with an analysis of challenges and opportunities, this paper attempts to provide a comprehensive and inclusive perspective. The purpose of this research is to provide a detailed and extensive study of the role and effects of Metaverse in the field of education, so that through the examination and analysis of future perspectives, it will be directed towards the progress and development of educational platforms.

Keywords

Main Subjects

Article Title [Persian]

تکامل فضاهای یادگیری: متاورس برای بسترهای آموزشی

Author [Persian]

  • محمد هادی زاهدی

دانشکده مهندسی صنایع، گروه فناوری اطلاعات، ک.ن. طوسی

Abstract [Persian]

امروزه پلتفرم های آموزشی آنلاین به عنوان ابزاری حیاتی برای انتقال دانش و مهارت به شیوه ای موثر و جذاب شناخته شده اند. ایجاد بستر آموزشی در متاورس یک فرصت استراتژیک برای ارائه خدمات آموزشی به جامعه جهانی و گسترده است. این پلتفرم آموزشی در متاورس قرار است فضایی چند بعدی و تعاملی را فراهم کند که به افراد امکان دسترسی به دوره های آموزشی مختلف با استفاده از فناوری واقعیت مجازی و افزونه های واقعیت افزوده را می دهد. این پلتفرم برای همه از کودکان تا بزرگسالان و از مبتدی تا پیشرفته مناسب خواهد بود. ایجاد بستر آموزشی در متاورس باعث می شود تا دانش و مهارت به صورت فعال به افراد با استفاده از فناوری های جدید منتقل شود و از این طریق گام مهمی در جهت آینده آموزش برداشته شود. این مقاله به منظور ارائه تحلیلی منسجم و جامع از ادبیات فرا وجهی در حوزه آموزش، به بررسی عمیق و سازماندهی شده نقش متاورس در این زمینه می پردازد. این مقاله سعی دارد با تمرکز بر فناوری‌های فعلی و آینده، همراه با تحلیل چالش‌ها و فرصت‌ها، دیدگاهی جامع و فراگیر ارائه دهد. هدف از این تحقیق بررسی دقیق و گسترده نقش و تأثیرات متاورس در حوزه آموزش است تا با بررسی و تحلیل چشم اندازهای آینده، به سمت پیشرفت و توسعه بسترهای آموزشی سوق داده شود.

Keywords [Persian]

  • متاورس
  • آموزش الکترونیکی
  • توسعه بستر آموزشی
  • واقعیت مجازی
  • References

    • Kye, B., et al., Educational applications of metaverse: possibilities and limitations. Journal of educational evaluation for health professions, 2021. 18.
    • Mystakidis, S., Encyclopedia, 2022. 2(1): p. 486-497.
    • Sui, D. and M. Goodchild, The convergence of GIS and social media: challenges for GIScience. International journal of geographical information science, 2011. 25(11): p. 1737-1748.
    • Go, S.-Y., et al., Concept and developmental direction of metaverse. Korea Inf Process Soc Rev, 2021. 28: p. 7-16.
    • Jovanović, A. and A. Milosavljević, VoRtex Metaverse platform for gamified collaborative learning. Electronics, 2022. 11(3): p. 317.
    • Boschert, S. and R. Rosen, Digital twin—the simulation aspect. Mechatronic futures: Challenges and solutions for mechatronic systems and their designers, 2016: p. 59-74.
    • Asad, M.M., et al., Virtual reality as pedagogical tool to enhance experiential learning: a systematic literature review. Education Research International, 2021. 2021: p. 1-17.
    • Zuckerberg, M., Founder’s letter. Meta, 2021. 28(10).
    • Díaz, J., C. Saldaña, and C. Avila, Virtual world as a resource for hybrid education. International Journal of Emerging Technologies in Learning (iJET), 2020. 15(15): p. 94-109.
    • Qadir, A.M.-A., Virtual Worlds, Real Skills: Is the Metaverse the Future of Accounting Education? Tuijin Jishu/Journal of Propulsion Technology. 44(3): p. 2023.
    • Han, H.-W., A study on typology of virtual world and its development in metaverse. Journal of Digital Contents Society, 2008. 9(2): p. 317-323.
    • Karacan, C.G. and K. Akoglu, Educational augmented reality technology for language learning and teaching: A comprehensive review. Shanlax International Journal of Education, 2021. 9(2): p. 68-79.
    • Raouna, K. 30 Best Online Learning Platforms for 2024. [cited October 30, 2023; Available from: https://www.learnworlds.com/online-learning-platforms/.
    • Nishino, K., et al., Consideration on the Relationship between Changes in Learners’ Learning Preferences and the Differences in e-Learning Modes of a Course, in Advances in Knowledge-Based and Intelligent Information and Engineering Systems. 2012, IOS Press. p. 1121-1130.
    • Hyun, J.J., A study on education utilizing metaverse for effective communication in a convergence subject. International Journal of Internet, Broadcasting and Communication, 2021. 13(4): p. 129-134.
    • Lee, J.Y., A study on metaverse hype for sustainable growth. International journal of advanced smart convergence, 2021. 10(3): p. 72-80.
    • Lee, L.-H., et al., All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda. arXiv preprint arXiv:2110.05352, 2021.
    • Watson, D.M., Pedagogy before technology: Re-thinking the relationship between ICT and teaching. Education and Information technologies, 2001. 6: p. 251-266.
    • Ascough, R.S., Designing for online distance education: Putting pedagogy before technology. Teaching theology & religion, 2002. 5(1): p. 17-29.
    • Fawns, T., An entangled pedagogy: Looking beyond the pedagogy—technology dichotomy. Postdigital Science and Education, 2022. 4(3): p. 711-728.
    • Orakova, A., et al., The Relationships between Pedagogical and Technological Competence and Digital Literacy Level of Teachers. Journal of Curriculum Studies Research, 2024. 6(1): p. 1-21.
    • Brown, A., Digital technology and education: Context, pedagogy and social relations, in International handbook of comparative education. 2009, Springer. p. 1159-1172.
    • Ching, G.S. and A. Roberts, Evaluating the pedagogy of technology integrated teaching and learning: An overview. International Journal of Research, 2020. 9(6): p. 37-50.
    • Kohli, V., et al., A review on Virtual Reality and Augmented Reality use-cases of Brain Computer Interface based applications for smart cities. Microprocessors and Microsystems, 2022. 88: p. 104392.
    • Dahan, N.A., et al., Metaverse framework: A case study on E-learning environment (ELEM). Electronics, 2022. 11(10): p. 1616.
    • Joshi, S. The Role Of Technology In Education, Post Pandemic. June 22, 2023 ]; Available from: https://elearningindustry.com/the-role-of-technology-in-education-post-pandemic.
    • Ning, H., et al., A survey on the metaverse: The state-of-the-art, technologies, applications, and challenges. IEEE Internet of Things Journal, 2023.
    • Lee, L.-H., et al., Towards augmented reality driven human-city interaction: Current research on mobile headsets and future challenges. ACM Computing Surveys (CSUR), 2021. 54(8): p. 1-38.
    • Chowdhury, M.Z., et al., 6G wireless communication systems: Applications, requirements, technologies, challenges, and research directions. IEEE Open Journal of the Communications Society, 2020. 1: p. 957-975.
    • Shi, F., et al., Recent progress on the convergence of the Internet of Things and artificial intelligence. IEEE Network, 2020. 34(5): p. 8-15.
    • Ning, H., et al., A survey of identity modeling and identity addressing in Internet of Things. IEEE Internet of Things Journal, 2020. 7(6): p. 4697-4710.
    • Kumpulainen, K. and A. Mikkola, Researching formal and informal learning: From dichotomies to a dialogic notion of learning. IJREE–International Journal for Research on Extended Education, 2015. 3(2): p. 13-14.
    • Zhang, X., et al., The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics. Frontiers in Psychology, 2022. 13: p. 1016300.
    • Agrati, L.S. Tutoring in the metaverse. Study on student-teachers’ and tutors’ perceptions about NPC tutor. in Frontiers in Education. 2023. Frontiers.
    • Rosenstand, C.A.F.G., J. Brix, and C. Nielsen, Metaverse and Society 5.0: Pivotal for future business model innovation. Journal of Business Models, 2023. 11(3): p. 62-76.
    • Kuss, D.J. and M.D. Griffiths, Internet gaming addiction: A systematic review of empirical research. International journal of mental health and addiction, 2012. 10: p. 278-296.
    • Chen, Z., Artificial intelligence-virtual trainer: Innovative didactics aimed at personalized training needs. Journal of the Knowledge Economy, 2023. 14(2): p. 2007-2025.
    • Metaverse report—Future is here. Deloitte China.
    • Value creation in the metaverse. 2022, McKinsey & Company.
    • Park, S.-M. and Y.-G. Kim, A metaverse: Taxonomy, components, applications, and open challenges. IEEE access, 2022. 10: p. 4209-4251.
    • Vladimirov, I., et al. Security and privacy protection obstacles with 3D reconstructed models of people in applications and the metaverse: A survey. in 2022 57th International Scientific Conference on Information, Communication and Energy Systems and Technologies (ICEST). 2022. IEEE.
    • Collins, C., Looking to the future: Higher education in the Metaverse. Educause Review, 2008. 43(5): p. 50-52.
    • Kanematsu, H., et al. Practice and evaluation of problem based learning in Metaverse. in EdMedia+ Innovate Learning. 2009. Association for the Advancement of Computing in Education (AACE).
    • Chen, Y., et al., Artificial intelligence (AI) student assistants in the classroom: Designing chatbots to support student success. Information Systems Frontiers, 2023. 25(1): p. 161-182.
    • Lin, H., et al. Metaverse in education: Vision, opportunities, and challenges. in 2022 IEEE International Conference on Big Data (Big Data). 2022. IEEE.
    • Duan, H., et al. Metaverse for social good: A university campus prototype. in Proceedings of the 29th ACM international conference on multimedia. 2021.
    • Schreer, O., et al. Capture and 3D video processing of volumetric video. in 2019 IEEE International conference on image processing (ICIP). 2019. IEEE.
    • Metaverse Market Size, Opportunities, Growth Analysis 2030. Available from: https://www.snsinsider.com/reports/metaverse-market-1002.
    • Falchuk, B., S. Loeb, and R. Neff, The social metaverse: Battle for privacy. IEEE technology and society magazine, 2018. 37(2): p. 52-61.
    • Babu, M.A. and P. Mohan. Impact of the metaverse on the digital future: people’s perspective. in 2022 7th International Conference on Communication and Electronics Systems (ICCES). 2022. IEEE.
    • Gogolin, G., E. Gogolin, and H.-J. Kam, Virtual worlds and social media: Security and privacy concerns, implications, and practices. International Journal of Artificial Life Research (IJALR), 2014. 4(1): p. 30-42.