In collaboration with Payame Noor University and Iranian Electronic Learning Association

Document Type : scientific-research

Authors

1 Department of English Language Teaching, Farhangian University,. , Tehran, Iran

2 Bachelor, Department of Educational Sciences, Farhangian University, Tehran, Iran.

10.30473/idej.2025.71865.1208

Abstract

The aim of the present study was to investigate the effects and consequences of using educational media games on the quality of students' learning. In this study meta-synthesis method was used and in the first stage, articles which were related to the research topic were collected from valid and reliable databases and reference books. In the second stage, using open, axial and selective coding, a mind map was drawn from the coding themes. In general, 5 books, 2 theses, 53 articles and 1 report were studied in this research, of which 34 articles, and 1 report were used as the main samples of the study. Based on the findings, among the collected themes, 5 were identified as the main themes and 27 as the secondary themes. The main themes included the necessity of using educational media games, positive aspects of using educational media games, ways of positive impact of using educational media games on the quality of learning, aspects and ways of negative impact of using educational media games, and solutions to overcome the negative aspects of using educational media games. The data obtained revealed that using educational media games has positive effects on the quality of the students’ learning. Therefore, it can be concluded that if a person has the necessary literacy and knowledge, various solutions will be presented for the efficient implementation of educational media games in the classroom. These solutions included the points which were related to the teachers, learners, parents, solutions in game production to create fluidity, solutions in game production to create flexibility, solutions in game production to create novelty and originality, and solutions to eliminate/reduce students’ physical problems.

Keywords

Main Subjects

Article Title [Persian]

سنتز پژوهی آثار و پیامدهای استفاده از بازی‌های رسانه‌ای آموزشی بر کیفیت یادگیری دانش آموزان

Authors [Persian]

  • شهرام اسفندیاری 1
  • رقیه عالی 2

1 گروه آموزش زبان انگلیسی، دانشگاه فرهنگیان، تهران، ایران

2 لیسانس، گروه علوم تربیتی، دانشگاه فرهنگیان، تهران، ایران.

Abstract [Persian]

هدف پژوهش حاضر، بررسی آثار و پیامدهای بازی‌های رسانه‌ای آموزشی برکیفیت یادگیری دانش‌آموزان بود. در این پژوهش با استفاده از روش فراترکیب، در مرحله اول مقالات مرتبط با موضوع بدون محدودیت زمانی از پایگاه‌ها و کتب معتبر جمع آوری شدند و در مرحله دوم با کدگذاری باز، محوری و گزینشی ، نقشه ذهنی حاصل از مضامین کدگذاری شده رسم گردید. بطورکلی در این پژوهش 53 مقاله، 5 کتاب، 2 پایان‌نامه و 1 گزارش مورد مطالعه قرار گرفت که از بین آنها 34 مقاله و یک گزارش به عنوان نمونه، به کار گرفته شد. مطابق یافته‌ها از بین مولفه‌های استخراج شده 5 مورد به عنوان مضمون اصلی و 27 مورد به عنوان مضمون فرعی شناسایی شد. مضامین اصلی شامل ضرورت استفاده از بازی‌های رسانه‌ای آموزشی، جنبه‌های مثبت استفاده از بازی‌های رسانه‌ای آموزشی، راه‌های تاثیر مثبت بازی‌های رسانه‌ای آموزشی بر کیفیت یادگیری دانش آموزان، جنبه‌ها وراه‌های تاثیر منفی استفاده از بازی‌های رسانه‌ای آموزشی و راهکارهای غلبه بر جنبه‌های منفی استفاده از بازی‌های رسانه‌ای آموزشی بودند. بنابراین، با توجه به یافته‌های به دست آمده می‌توان نتیجه گرفت که استفاده از بازی‌های رسانه‌ای آموزشی تاثیرات مثبتی بر یادگیری دانش آموزان دارد. لذا در صورتی که فرد سواد و آگاهی لازم را داشته باشد، برای اجرای بهتر آن در کلاس درس راهکاهای مختلفی ارائه گردید. این راهکارها شامل نکاتی مربوط به معلمان، راهکارهای مربوط به فراگیران، راهکارهای مربوط به والدین، راهکارهایی در تولید بازی برای ایجاد سیالیت، راهکارهایی در تولید بازی برای ایجاد انعطاف‌پذیری، راهکارهایی در تولید بازی برای ایجاد تازگی و اصالت و راهکارهایی برای عنصر گسترش و رفع/ کاهش مشکلات جسمانی بودند.

Keywords [Persian]

  • آثار و پیامدها
  • بازی‌های رسانه‌ای آموزشی
  • کیفیت یادگیری
  • دانش آموزان
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