نوع مقاله : علمی-پژوهشی
نویسندگان
1 دانشجوی دکتری، گروه تاریخ، دانشکده حقوق و علوم اجتماعی، دانشگاه تبریز، آذربایجان شرقی، ایران و مربی پژوهشی آموزش تاریخ در دانشگاه فرهنگیان،
2 School Education Department, Government of Punjab, Pakistan
چکیده
Online History Teaching provides convenience, adaptability, and teamwork by eliminating geographical constraints and accommodating a range of schedules and learning preferences. Virtual reality and interactive multimedia are technological innovations that improve education and encourage lifelong learning in learners of all ages. This scientometric article aims to teach online history and find academic gaps and trends. The method of this research is a scientometric method that was conducted with statistical software. Using the Scopus database and the VOSviewer 1.6.18 software and Bibliometrix 4.1.4, the study covers publications on Online History Teaching from 1985 to 2023. The annual analysis shows a significant increase in the number of articles. The main contributors are the United States, China, the United Kingdom, Spain, and Indonesia. According to the Journal of Computers and Education, Hwang G-J was the most active author. Additionally, Research trends, hot spots, and chats in this field were discussed and analyzed based on the research results. Subsequent investigations may broaden the application of gamification in contemporary learning environments like the Metaverse, VR, XR, AI, and AR. By giving academics up-to-date information on Online History Teaching, this study helps to create important areas and identify research avenues that show promise.
کلیدواژهها
موضوعات